Friday, August 25, 2023

Mega Man - NES Review

 Mega Man

Capcom - 1987






 The Mega Man series is one that I fondly recall from my youth, sitting for hours in front our RCA television, (with it's stylish wood grain plastic sides and rotary dial channel selection knobs) battling it out with the maniacal Dr. Wily and his robot creations bent on world domination. I must admit however, that the bulk of my experience with the series lies with later installments in the series (mainly 3-6). So when I put myself to the task of revisiting the NES library for the eventual goal of playing and reviewing every North American release on the system, this game was high on my list of first titles to tackle due to my love of the latter games in the franchise.

 Let me say now, that the experience was very humbling. I remember renting this game at least once from the local video store after I first got my NES for Christmas in 1988, but I have virtually no recollections as to my original experiences with the game other than being put off by the laughably bad cover and manual art - Mega Man NES Cover Art.  After a few assurances from classmates on the playground (the "forums" of the day) that Mega Man was in fact a decent game, I took the chance and used a precious weekend game rental to see what it was all about.

 Looking back now, I can only surmise that I knocked myself unconscious attempting to emulate an advanced Ninja maneuver I saw on TV and never actually managed to play the game, or that the reality of the challenge was so overwhelming that my young brain kicked itself into some kind of self-preservation mode and repressed the memories of my subsequent gaming failure to protect my fragile, developing psyche.  I can offer no other explanations why I would not remember such a profound ass whooping.

This game is hard.

Mega Man is brutal, unforgiving and gives no shits about pulling your gamer card, ripping it to shreds and throwing it onto the pile confiscated from players before you that it sent packing back home to mama.  There are no shortage of difficult NES games, but the list of games that depend on genuine challenge and are not simply hard due to broken controls or ill conceived gameplay mechanics is much shorter.  Mega Man fits into the former category for the most part. There are some instances of cheap enemy placement and platforming elements that require near superhuman reflexes to successfully navigate, but both can be overcome with some practice and level memorization.

You can chose to play any of the first six stages from the beginning of the game, which added some much needed variety to the typical NES game of the era.  Most games of the day started on the same level every time which could be frustrating if you wanted to practice on a certain stage that was giving you trouble. The enemies move in regular and predictable patterns and you can shoot while climbing on ladders which is a welcome feature.

Most of your deaths will likely come from the death-defying platform segments over the many unfathomable pits and spiked floors. One area that I find to be especially annoying is this part in Ice Man's level where they drop you into an icy pit with an enemy that can only be killed with certain weapons and the platforms above you appear and disappear in a specific pattern. If you already know the pattern or have the weapon needed to dispatch the enemy, you're all set.  But if you don't have the required weapon or know the platform pattern you are pretty much screwed, its a beginners trap the only purpose being to kill you.


As if this ice pit segment wasn't bad enough, as you progress through the stage you reach a point where the platforms needed for progression over the bottomless void below are not only moving around in a seemingly random pattern, they are also shooting at you !

Don't let the cute googly eyes fool you, these platforms want you dead.

Everything in the game is trying to stop Mega Man from taking the battle to Dr. Wily and they are doing a pretty damn good job of it.  The other levels are just as challenging as Ice Man's in their own way, and the method the game uses to establish checkpoints when you are defeated can be unforgiving as well, such as dropping you directly into the above mentioned ice pit.  You can, however use this checkpoint system to your advantage as dying during a regular boss battle will drop you back into the corridor immediately prior to the robot master. This is useful for getting yourself back up to full health before the fight if you have additional lives in reserve. (your special weapon energy is not replenished however).

Further adding to the challenge of Mega Man are the lack of elements that made the later installments memorable (and less frustrating), most notably the energy tanks and password system.  The omission of any kind of progress saving system forces you to play through it in one go and increases the frustration factor dramatically, (although emulation through a traditional emulator or Nintendo's Virtual Console makes this a non-issue). If you are gonna attempt to do it "legit" with a real NES cart keep this in mind.

Mega Man is worth a play, and is actually quite good if you aren't bothered by the merciless difficulty.  If you are a Mega Man veteran but missed this one somehow its nice to go back and see the series roots and experience a new challenge worthy of any hardcore NES gamer.  If you are new to the Mega Man series or even just the 8-bit Mega Man games, i would recommend starting with MM2 or 3 and saving this one for when you have mastered the more polished installments and need additional challenge.


Cheats and game suggestions -

Boss order and weaknesses (not required, but I find this order the easiest):

Robot MasterWeapon to utilize
Bomb ManMega Buster [P]
Guts ManHyper Bomb [B]
Cut ManSuper Arm [G]
Elec ManRolling Cutter [C]
Ice ManThunder Beam [E]
Fire ManIce Slasher [I]

Game Genie Codes:

EffectCode
Infinite LivesOZSKPZVK
Infinite EnergySZKZGZSA
Mega JumpTAOOYTGA
Only bosses deal damageAVVXLPSZ

Balloon Fight - NES Review

 Balloon Fight 

Nintendo 1986




Balloon fight is a single screen arcade style action game released by Nintendo for the NES in 1986.  The gameplay is influenced heavily by Joust released to the arcades by Williams in 1982, so if you've played that game you will know what to expect.  The player controls a Mario looking character wearing a helmet with two balloons attached. Pressing the A button causes the player character to flap his arms, generating lift. Pressing the B button also flaps the characters arms but holding the button will result in continuous arm flapping as long as the button is held, allowing you to ascend rapidly or quickly arrest a descent.  The player steers the character with the D-pad.

There are three game modes available: A, B and C.

Game Mode A

Mode A is a single screen where the object is to defeat all of the enemies in the stage by ramming them when your character is at a higher elevation than the enemy. This will cause the enemy's balloon to pop and they will deploy a parachute as they fall to the platforms below, or into the water.  If you can sabotage the enemy's parachute before they reach the ground you will receive extra points vs. defeating them once they have landed on the ground or platform. Defeated enemies will cause bubbles to rise from the water which can be popped for extra points. If an enemy's balloon has been popped and they manage to safely land on the ground or a platform they will attempt to inflate another balloon and get back into the fight after a short time.

If the player takes too long to defeat all enemies onscreen, the clouds in the background will turn to storm clouds and begin firing lightning sparks that will meander all over the screen.  Since you have two balloons you can take two hits from regular enemies before losing a life, but contacting a lightning spark will pop all of your available balloons resulting in a one hit defeat.

Every three stages you are treated to a bonus level where you try to collect as many balloons as possible that float up towards the top of the screen from pipes located at the bottom of the play field.

Mode B is the same as mode A but allows simultaneous two player cooperative action.

Game Mode C


Mode C is called "Balloon Ride" and is a side scrolling obstacle avoidance game where you must pilot your balloon flyer through increasingly difficult course while collecting as many balloons as possible to gather points for the high score.

Easy to pick up and play, as you progress through the later stages the difficulty ramps up precipitously. The game is very fun and failing to complete a stage just makes you want to play another round and try again.  The physics feel suitably floaty and the control responds very well, though it will take practice to master the maneuvers needed to conquer later levels. In all Balloon Fight is an entertaining little gem that is even better if you have a friend along for the two player mode.

While it may not offer much in the way of depth, there is enough good old fashioned arcade action and challenge here to keep most retro gamers busy for a good while. Balloon Fight is a definite must play.  


Cheats and game suggestions -


EffectCode
Infinite LivesSUNNIZVI
Unpopable ballons (not effective against sparks)AVXTNYKA

Castlevania - NES Review

 Castlevania

Konami - 1987




Castlevania is a series that despite my love of the NES and for Konami games (especially those released from the late 80's to the late 90's) I never had much experience playing until many years after its release.  I had a couple of friends who owned the original NES release and played it at least a dozen times during the system's lifespan but it just never clicked with me to the point that i felt the desire to own the game for myself.

I think the lack of interest on my part was due to fact that Castlevania's theme and setting never appealed to me in my youth.  I was much more into ninja, military and space themed games, movies and television, so the classical horror elements and atmosphere of Castlvania was simply lost on me. Now that I am older, wiser and have had much more exposure to the source material Castlevania draws its inspiration from, I can appreciate all the things it does right and not focus on the shortcomings that would put me off otherwise.


Castlevania's intro sets the tone perfectly.
Following a short intro that does a surprisingly effective job of setting up the spooky atomosphere, Castlevania thrusts you into the role of Simon Belmont who is determined to take down the vampire lord Dracula and anything that stands in the way of completing that task. Dracula apparently heard that Belmont was in town to kick ass and chew bubblegum and has recruited a roster of classic monster villains to his castle to make Belmont's day a living hell.  Simon will do battle with zombies, skeletons, Medusa heads, mummies, Frankenstein's monster and even Death himself.




Castlevania's gameplay takes on a side-scrolling platforming format where you will traverse each level navigating through traps and pitfalls while defeating enemies with your whip or one of 5 sub-weapons including a dagger, holy water, cross, axe and stopwatch.  Each use of a sub-weapon consumes a number of hearts you collect, which act as ammunition.  The whip can be upgraded, effecting its striking distance and attack power. You will collect items and hearts by breaking candelabras as well as defeating enemies and can find hidden items and health in breakable walls and floors concealed throughout the levels.


Map screen displayed between levels

Making your way through the six levels which are broken down into three stages each can be quite challenging.  Simon controls well, but the game has some design decisions which limit his moves and agility. You can only whip straight ahead and while crouching or jumping and this makes attacking enemy's above and below a challenge.  Certain sub-weapons give the ability to attack beyond the horizontal plane but for the most part you are limited to only engaging enemies directly in front or behind your character. Simon's whip is also slightly delayed upon pressing the action button which gives a nice feel of realism due to the nature of the weapon, but makes quickly dispatching a close foe challenging. Jumping is also a bit handicapped as you don't have the ability to change direction in the air and Simon is not very agile. I've heard the controls described as "stiff" many times and I would have to agree that is the word that best suites a summation of the control, however they are quick and responsive within the limitations.

Graphics are typical of an early NES title and are a bit bland with repetitive color usage and somewhat primitive sprites, though everything is well drawn and recognizable. The music is outstanding, and my hat is off to Konami for doing such amazing work early on with the NES sound chip.  The background tracks are very memorable and they will be stuck in your head for days afterward.

The challenge of Castlevania is the most likely aspect of the game that will turn people away from it and here is where most of my criticisms lie. The game is rampant with cheap deaths from intentionally difficult platform segments when combined with the stiff controls and relentlessly spawning enemies just off-screen. Dying in this game reverts to back to the last checkpoint, but without your previous whip upgrades, sub-weapon or heart count. Nothing is more frustrating than dying at a boss battle and having to respawn with only the basic whip and having to run a gauntlet of enemies while attempting to upgrade your weaponry and still save enough hit points for the ensuing boss fight. Once you do beat a stage, it leaves you with sense of accomplishment and somehow makes the struggle and frustration worth it.

Castlevania has been lauded by many as one of the best games on the NES and I have to say that despite the shortcomings it is a very rewarding experience. If you haven't experienced it yet, or have just been away for a while, you owe it to yourself to check it out.


Cheats and game suggestions -


EffectCode
Infinite EnergySZSVLYSA
Infinite LivesOXNGLZVK
Keep weapons after deathGZOGYUSE
80 Hearts to startASOGOPIA

Contra - NES Review

 Contra

Konami - 1988




Dutch Schaefer and John Rambo ?  Nah, just their lesser known brothers Bill and Lance. 

Freaking Contra ! What more needs to be said really ?  If you missed this game back in the heyday of the NES it might not seem like quite the masterpiece it is, but I assure you that everyone was raving about this game in the late 80's and with good reason.

Contra is an arcade port of the Konami classic run and gun side scrolling action game of the same name.  The conversion to the NES, in my opinion, was one of those rare instances where the home version actually exceeded the arcade in terms of play-ability and quality of execution. The control is more fluent and easier to control, the difficulty strikes a better balance between challenge and fun and while the graphics have taken a hit, I actually find the NES sprites more visually appealing.

 



Action takes place on a multi level play-field where you will guide your Schwarzenegger or Stallone look alike character through relentless enemy fire to confront each of the stage bosses.  Some levels switch things up to a pseudo 3D perspective where you will control your character from behind and engage enemies in the foreground.  The 3D stages aren't much to look at any more, but in the day they were quite impressive and still do an effective job of providing some variety to the gameplay.


Not Oculus Rift compatible.
 Contra's 8 stages will take you through sweltering jungles, high tech enemy strongholds, frozen snowfields and even into the heart of an alien breeding ground. All levels are bright and colorful with well detailed backgrounds and some pretty good backing tracks that will get you immersed into the action. Sound effects are not quite on par with the graphics and consist of some lackluster weapon sounds, but the explosions are pleasing and overall the sound department is solid.

Forgot my snowboard !

The control is spot on and the tight play control gives you a fighting chance against the endless waves of enemy combatants. There are a variety of weapon upgrades available ranging from awesome (spread gun) to borderline useless (laser). You start play with 3 lives but gain extra's after racking up a certain number of points.  One hit from an enemy will defeat your character however, so watch those projectiles.  For an easier time you can enter the famous Konami code to start the game with 30 lives for one or both characters (2 players).




Contra is one of the best games on the NES and arguably one of Konami's finest achievements in video game art. Sadly I never owned this game during the NES lifecycle, but enough of my friends and family owned the game that I never really lacked for any opportunity to play it while I concentrated on getting games that either no-one had or I had an interest in (though unfortunately most of those games were not of the caliber of Contra).

If you like run and gun 8-bit games, or even just a good old NES challenge, Contra is a worthy addition to your library and any one who appreciates old school games needs to play it.


Helpful Codes and Game Genie cheats -

30 Lives - (enter at title screen before demo)
one player- Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
for 2 players - Up, Up, Down, Down, Left, Right, Left, Right, B, A, Select, Start

Game Genie -


EffectCode
Unlimited LivesSLAIUZ
Keep weapons after deathGXIIUX
Start new life with MGPEIIXZ
Start new life with Spread gunLEIIXZ



Super Mario Bros. - NES Review

Super Mario Bros.
Nintendo - 1985
Side Scrolling Platformer



Super Mario Bros. is a game that should need no introduction to gamer or even non-gamer alike.  This is arguably THE game that put Nintendo on the map and pushed the NES into the homes of millions of people around the world.  Without Super Mario and the NES, the video game crash of '83 may have persisted for much longer and the state of video games as we know it today may have been very different.  Looking back at this game 31 years later it is still quite apparent why this game was, and continues to be, so popular.


The bright, colorful graphics still look pleasing today even without the rose colored lens of nostalgia and the on screen action flows smoothly with minimal slowdown or flicker. There is a nice variety of environments to explore and each world has it's own unique "feel" and set of platforming challenges.

Control is quick and responsive, though not as crisp as the later Mario Bros. installments. The only real complaint I have is that Mario's "run-up" speed feels a bit sluggish and can make some platform segments quite difficult.


The music and sounds are decent for such an early NES title and the catchy tunes will stick with you long after the play session has ended. The sheer number of Super Mario Bros. remixes out there will tell you all you need to know about the lasting impact of this game's soundtrack.

While not as laden with secrets as later installments, SMB still has plenty of discoveries to be made. While not the first to use the term, Super Mario is basically responsible for the term "Warp Zone" having permeated the video game lexicon.  Mention "Warp Zone" and I would hazard a guess that most people will think immediately of the Mario games.

 A variety of power-ups will assist you on your mission to rescue the kidnapped princess including power mushrooms, fire flowers and super stars. You will likely need all the assistance you can get to reach the final castle and battle with Bowser, the King of the Koopa race.


If you haven't played SMB before, or haven't in a while, I really recommend giving it a go. If not just for the appreciation of this early groundbreaking game which continues to influence game design 30+ years on, but because it is a genuinely fun and challenging experience.

Helpful Tips and Game Genie cheats -

Once you run out of lives and see the "Game Over" screen, when you return to the title screen hold the A button and press start.  You will continue from the beginning of the world you left off in.





Game Genie -


EffectCode
Unlimited LivesSXIOPO
 Start with 9 livesAATOZE






Batman - NES Review

 Batman

Sunsoft - 1990
Side Scrolling Action Platformer

"Let's get Dangerous". Wait.. wrong game.


Batman was a video game that was developed and published by Sunsoft for the Nintendo Entertainment System (NES) in 1989. The game was based on the film with the same name that was released the same year. Batman was a game that was highly anticipated at the time, and it was well-received by both gamers and critics.

One of the key selling points of Batman was its graphics, which were among the best on the NES at the time. The game's color palette was vibrant and attention-grabbing, and the character designs of Batman, The Joker, and other villains were impressive. The game's cutscenes were also a showcase of the NES graphics capabilities, and they conveyed the story of the game well.

The gameplay was also well-received, with players getting to control Batman through levels based on various locations in Gotham City. Each level ended with a boss fight, adding to the game's challenge level. Batman had an arsenal of moves, including his batarang and grappling hook, which he used to traverse through levels and defeat enemies.

Despite having an overall satisfying experience, some reviewers criticized the difficulty of Batman, stating that it was significantly harder than most NES games of the time. The game lacked a password system or save feature, which meant that players had to play through the game in one sitting to finish it.

Despite its criticisms, Batman was a defining example of a licensed video game that stands out for its quality and balance of gameplay. It was one of the must-have games for any NES owner and a fantastic accomplishment for Nintendo. The game still holds up reasonably well today, even if the difficulty level makes it a difficult accomplishment to beat it without a save feature. Overall, Batman is a standout title on the NES that continues to be a fan favorite and a must-play experience for fans of the Caped Crusader.

Super Mario Bros. 2 - NES Review

 Super Mario Bros. 2

Nintendo - 1988
Side Scrolling Platformer





Super Mario Bros. 2, released in 1988 by Nintendo for the Nintendo Entertainment System (NES), was a game that represented a significant departure from the original Super Mario Bros. game. It was released to critical acclaim, becoming one of the defining games of the NES era.

One of the most striking features of Super Mario Bros. 2 was its graphics and visuals, which were a significant upgrade from the original game. The game featured new enemies, varied backgrounds, and imaginative level designs that perfectly complemented the game's shifting gameplay mechanics. The game's visuals showed Nintendo's prowess in the gaming industry, and it proved that they were industry leaders in creating innovative and visually appealing games.


Gameplay-wise, Super Mario Bros. 2 was a significant departure from the first game. Players could now choose between four characters to play, including Mario, Luigi, Toad, and Princess Peach, each with unique abilities, adding an extra dimension of depth to the game. The game's main mechanic, where players had to uproot vegetables and throw them at enemies, was also new, requiring a different set of skills from the original game.

Super Mario Bros. 2 also boasted an impressive soundtrack that is still iconic to this day. The game's audio was impressive, with catchy, memorable tunes that perfectly complemented the game's visuals and gameplay.

However, some critics did have reservations about the game. While some praised the game's difficulty, others criticized it for being too easy, which may have put off hardcore gamers. Additionally, for some, the game's unconventional gameplay and lack of continuity with the previous Mario title was an issue.

In conclusion, Super Mario Bros. 2 is a classic video game that showcases Nintendo's ability to innovate and create new gameplay mechanics. With its engaging gameplay, memorable characters, and impressive graphics, it remains an iconic game of its time and is still enjoyed by many retro gamers today. Despite its minor flaws, it remains a game that helped shape the video game industry and continue to inspire future game developers.